Characters, scenes, and video
The production half: building a cast, editing scenes, generating video, and rendering episodes.
Articles in this collection
- Building a cast and keeping faces consistentLock one reference image per character early. The model remembers nothing between requests, so resemblance has to be forced through a reference.
- Editing scenesEach scene holds a location, characters, props, a duration, and dialogue. Order is drag and drop, and each image can have several versions.
- Key visual methods and what they costThe method decides how reference frames are made before video. The direct method costs no credits at all.
- Generating scene videoThe largest cost in production. One job per scene at a time, and a stalled job is released automatically after five minutes.
- Rendering an episodeRendering stitches every scene together and adds subtitles, music, and sound effects. It costs 2 credits.